AI Insights · Timothy · June 2022
Top 5 Snake Games on Android in Europe Q2 2022
Analyzing the performance of the top 5 snake games on Android in Europe during Q2 2022, based on weekly downloads, revenue, and active users.
In the second quarter of 2022, the top snake games on the Android platform in Europe exhibited a variety of trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 snake games.
Snake.io - Fun Snake .io Games saw a peak in weekly downloads in mid-April, reaching approximately 406K downloads. However, downloads decreased to around 206K by early May, before gradually stabilizing around 240K by the end of June. Weekly revenue peaked at around $865 in mid-April and then experienced a steady decline, finishing the quarter at approximately $448. Active users remained relatively stable, with a slight decline from 2.9M in mid-April to around 2.3M by the end of June.
slither.io experienced a significant surge in weekly downloads in mid-April, peaking at around 290K. This figure gradually decreased to approximately 132K by the end of June. Weekly revenue remained relatively low, peaking at around $233 in mid-April and finishing the quarter at approximately $172. Active users peaked at around 2.2M in mid-April before decreasing to about 1.7M by the end of June.
Worms Zone .io - Hungry Snake had a consistent number of weekly downloads, peaking at around 121K in early April and gradually decreasing to approximately 52K by the end of June. Weekly revenue fluctuated, peaking at around $1.4K in early June before dropping to about $653 by the end of the month. Active users showed a declining trend, starting at around 1.4M in early April and ending at approximately 1M by the end of June.
Snake Arena: Snake Game 3D saw its weekly downloads peak at around 101K in early April before experiencing a gradual decline, stabilizing around 49K by the end of June. Weekly revenue was relatively low, peaking at around $133 in mid-April and ending the quarter at approximately $31. Active users peaked at around 209K in early April but gradually decreased to around 116K by the end of June.
Snake Lite - Snake Game experienced a dramatic increase in weekly downloads, peaking at approximately 226K in mid-June before dropping to around 122K by the end of the month. Weekly revenue remained low throughout the quarter, peaking at around $73 in the last week of June. Active users showed significant growth, starting at around 15K in early April and peaking at approximately 331K in mid-June, before ending the quarter at around 247K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.